![]() Targos hires mercenaries to defend against the attack. The goblins are directed by the Legion of the Chimera, an army composed of outcast races and religious factions, such as goblinoids, half-breeds, and followers of winter goddess Auril. The game begins in the harbor town of Targos, one of the Ten Towns of Icewind Dale, which is under siege by a goblin army. It centers on the northern Icewind Dale region, and is set thirty years after the original game. Icewind Dale II takes place in the Forgotten Realms D&D campaign setting, on the continent of Faerûn. Each character can carry a limited amount of items. The player can pause the game and issue orders to characters at any time. In place of the turn-based rounds used in D&D, characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The combat system is a real-time adaptation of the turn-based system used in D&D Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Icewind Dale II 's gameplay is focused on combat. It is possible to add additional characters to the party at any time, including during combat. Characters can reach a maximum level of thirty. Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition these sub-races must earn more experience points than others before leveling up. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options. Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater. While creating characters, the player chooses their gender, race, class, alignment, and attributes, among other things. When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters unlike the Baldur's Gate series, Icewind Dale II does not permit the player to import characters from previous Icewind Dale games. The game features over seven hundred items the designers included a system that randomizes the items the player obtains from enemies. The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items. A multiplayer mode is available for up to six players over a local area network or the Internet. The game world is separated into area maps-obscured by fog of war-that are revealed as the area is explored. When conversations occur, the game presents multiple dialogue options. The player uses a point-and-click interface to interact with the game for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. Accessible from the HUD are an automap and a journal that records quests and important events. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. It was the final game to be developed using the Infinity Engine. The Infinity Engine was modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It uses a real-time adaptation of the Dungeons & Dragons (D&D) Third Edition ruleset. The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. ![]() The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions. ![]() Like its 2000 predecessor Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002.
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